Desktop Tauri + GTK/WebView2 stack
elripalda/RecompLauncher compiles a desktop Rust backend paired with Win32/WebView2, Linux GTK 3 + WebKitGTK 4.1, or macOS AppKit, plus desktop CMake SDL3 and process management.
Searching for 'RecompLauncher Android'? Here is the verified platform reality: RecompLauncher is a desktop-only PC launcher (Windows, Linux, Steam Deck, macOS) with zero Android APK builds, plus the real standalone Android recomp ports you can use today.
Derived directly from .github/workflows/release.yml, arch.yml, and pc-catalog.json ("platform": "pc").
| Operating system | CPU architecture | Launcher status | Catalog game support |
|---|---|---|---|
| Windows 10 / 11 | x86_64 (64-bit) |
Native NSIS installer (x64-setup.exe) |
1,672 native Windows builds |
| Linux & SteamOS (Steam Deck) | x86_64 (amd64) |
Native .AppImage, .deb, and Arch .pkg.tar.zst |
731 native Linux + Windows builds via umu-run / GE-Proton |
| macOS 11+ (Apple Silicon) | aarch64 (M1 / M2 / M3 / M4) |
Native aarch64.dmg (ad-hoc signed) |
383 native macOS builds |
| macOS (Intel x86_64) | x86_64 |
No prebuilt DMG (source build only) | Depends on per-game universal/x86_64 Mac binary |
| Android / Android Handhelds | arm64-v8a |
Not supported (zero APK builds) | Use standalone per-game Android ports or Moonlight streaming |
| iOS / iPadOS | arm64 |
Not supported | No launcher build |
Understanding the technical boundary protects you from fake APK download sites.
elripalda/RecompLauncher compiles a desktop Rust backend paired with Win32/WebView2, Linux GTK 3 + WebKitGTK 4.1, or macOS AppKit, plus desktop CMake SDL3 and process management.
Catalog entries in pc-catalog.json package Win64 .exe, Linux x86_64 ELF/AppImage, and macOS .app archives built for desktop Vulkan, Direct3D 12, and Metal drivers.
Because elripalda/RecompLauncher publishes solely on GitHub Releases with zero .apk assets, any website advertising a "RecompLauncher Android APK" is distributing unrelated or potentially malicious files.
If you own a Snapdragon Android handheld (Odin 2, Retroid Pocket 5, Razer Edge) or phone, use individual open-source Android ports directly or stream from your desktop RecompLauncher install.
Waterdish/Shipwright-Android): native ARM64 Android APK for Ocarina of Time using your own N64 ROM.Waterdish/2ship2harkinian-Android): native ARM64 Android port for Majora's Mask.C:\Recomp Library or ~/Games/Recomp Library.recomplauncher --bigpicture as an application in Sunshine: launching it from Moonlight opens RecompLauncher's 10-foot controller UI at 60–120 FPS with sub-5 ms LAN latency across all 1,766 PC recomps.RecompLauncher compiles SDL3 gamepad support directly into the binary so controllers drive menus, folder browsers, and per-game bindings without external mapper tools. As an Amazon Associate we earn from qualifying purchases.
TMR Hall-effect sticks, 2.4G USB-C dongle + Bluetooth, charging dock, XInput on Windows & SteamOS.
Symmetrical D-pad layout suited to N64, SNES, PS1, and PS2 static recomps across PC, Linux, and macOS.
1000 Hz polling Hall-effect sticks and analog triggers for 120+ FPS Xbox 360 and GameCube recomps.
Baseline XInput button prompts across Windows 11, SteamOS Proton prefixes, and Apple Silicon Bluetooth.
No. RecompLauncher (elripalda/RecompLauncher) is a desktop Tauri v2 application targeting Windows x64, Linux x86_64, and macOS Apple Silicon (platform: 'pc'). Any third-party site offering a 'RecompLauncher APK' is unrelated or unsafe.
On desktop OSes, RecompLauncher manages plain executable folders inside C:\Recomp Library or ~/Games/Recomp Library. Android enforces per-package APK signing, scoped storage sandboxes, and Adreno Turnip driver constraints that require standalone APK installers per game.
You have two genuine options: install verified standalone Android recomp APKs directly from each project's GitHub (such as Ship of Harkinian Android, 2 Ship 2 Harkinian Android, SM64 Co-op DX Android, or OpenMW), or stream your desktop RecompLauncher Big Picture session over local Wi-Fi using Sunshine and Apollo/Moonlight.
Prebuilt Linux packages currently target x86_64 (amd64), and the Windows installer targets x64 (which Windows 11 on ARM can run under Prism x64 emulation, subject to individual game GPU driver support). macOS builds are native ARM64 (aarch64).